Twelve years as a police officer. Now a games designer. The two connect more than you might think.
I'm a BSc Games Design graduate of the University of Greater Manchester.
That background shapes how I design. Police work is about reading situations fast, communicating clearly under pressure, and understanding how people behave when the stakes are real. That carries over. Enemy AI, player flow, training simulations, systems that need to feel fair. The thinking is the same.
I work across level design, technical implementation in Unreal Engine 5, and applied research. My research study on Cognitive-Mechanical Interference in 2.5D platformers is a practical example of how I approach design problems empirically rather than by instinct alone. Longer term, I'm particularly interested in serious games and training simulation, a space where twelve years in the field gives me a different starting point.
Education
BSc (Hons) Games Design
University of Greater Manchester
Previously
Police Officer, 12 years
Greater Manchester Police
Based in
Bolton, Manchester
Specialisms
Unreal Engine 5 · Level Design · Training Simulation · Applied Research
University of Greater Manchester · Graduated 2026
Key modules: Practical Development Research (research study on CMI in 2.5D platformers), Advanced Level Design, Technical Game Design, Narrative Systems. Proficient in Unreal Engine 5, Unity, Autodesk Maya, Blueprints, and Ren'Py.
Greater Manchester Police
12 years operational. Frontline policing, digital forensics, and launching a mobile data examination unit. The technical and analytical side of that work is what pushed me toward game design in the first place.
Currently Seeking
Graduate or junior designer roles in level design, technical design, or serious games. Particularly interested in studios working on training simulation, procedural systems, or research-backed design. Open to remote and Greater Manchester–based positions.