UNREAL ENGINE 5 LEVEL DESIGN TECHNICAL DESIGN BLUEPRINTS N=12 EMPIRICAL STUDY TRAINING SIMULATION UNITY MASOCORE DESIGN FIGMA AVAILABLE FOR ROLES GDD AUTHORSHIP SERIOUS GAMES SDT · MDA · COGNITIVE LOAD THEORY

MY PORTFOLIO

A selection of coursework, research, and personal projects spanning 2.5D masocore action, narrative design, serious games, and UI/UX, each built from a design-first perspective and grounded in theoretical frameworks.

7

PROJECTS

2

ENGINES

4

GDDs

N=12

EMPIRICAL STUDY

⭑ Featured Research Study
Supernaturally

SUPERNATURALLY

2.5D Masocore Unreal Engine Research

How do you design a masocore game that's brutally hard, but never unfair? I ran a controlled experiment to find out.

A brutally unforgiving hunter-action platformer. Research-backed design featuring empirical study on Cognitive-Mechanical Interference.

2026 UE5 Solo
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Group Project
Plastic Protocol

PLASTIC PROTOCOL

Third Person Shooter Unreal Engine 5 Systems Design

My contribution: core concept, design pillars and combat/progression systems spec for a 6-person studio pitch.

Group project (studio: Unreally Good). An escalating third-person shooter set inside a giant, oversized toy shop, where rogue AI action figures must be stopped using nerf guns, batteries and improvised traps. Co-designed with Gareth; system architecture documented for programmer Liam.

2026 UE5 Team of 6
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Serious Game · UE5

THE LONG VIEW

Serious Game Unreal Engine 5 SDT

What if the environment itself was the only feedback system: no HUD, no stat bars, just the world?

A first-person narrative simulation about work-life balance and burnout. Diegetic stats replace HUD. The world is the feedback.

2025 UE5 Solo
VIEW
Shadow's Path

SHADOW'S PATH

Level Design Stealth Game Unreal Engine GDD

Design a level that teaches stealth through space and consequence alone: no tutorials, no waypoints.

A stealth game pitch and fully documented level design: ninja infiltration through a feudal Japanese village toward a guarded warlord's castle. Built in Unreal Engine with parkour, enemy AI, and dynamic sound propagation.

2025 UE5 Solo
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Red Winter

RED WINTER

Narrative Design Branching Script Figma DAS3D World Building

My contribution: scripting the branching narrative and Figma prototype for Scene 04 in a group FPS concept.

Group project. World design and narrative direction shared with Gareth & Luke. The branching script and interactive prototype for Scene 04: Winter's End are Steve's individual contribution.

2025 Figma / DAS3D Team
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Stranger Natural

STRANGER NATURAL

2D Platformer Unity Pixel Art GDD

An 80s horror platformer with three distinct zones, four weapon types, and a fully documented GDD.

An 80s-horror pixel platformer built in Unity: ghosts, graveyards and a supernatural small town. Three distinct zones, four weapon types, and a fully documented GDD.

2024 Unity Solo
VIEW
Wizards & Dragons

WIZARDS & DRAGONS

UI/UX Design Unity Card Game Figma

How do you design a TCG UI that communicates complex interactions without overwhelming the player?

A multiplayer trading card game built in Unity: four elemental factions, deck-building, and a fully designed UI/UX system prototyped in Figma across three iterative playtest cycles.

2024 Unity Solo
VIEW
The End of the 50's

THE END OF THE 50'S

Level Design Technical Unity

Create horror through environmental design alone: no monster, no jump scare, just architecture and what's left behind.

A sci-fi/horror walking simulator based around 1970/80's horror films.

2024 Unity Solo
VIEW

PERSONAL PROJECTS

Independent Work

Projects built outside of assessment: concepts, systems, and experiments developed on my own time.

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EXTRACURRICULAR

A Bit of Fun

Side experiments and personal projects that don't fit neatly into a portfolio but show how I think when nobody's marking it.

DUNGEONS
OF DOOM
FIRST PERSON EDITION
   

DUNGEONS OF DOOM

Browser Game JavaScript Retro RPG

A fully playable first-person dungeon crawler built in vanilla HTML/CSS/JS. Character creation, turn-based combat, loot, levelling. Worth a look. Built for the love of it.

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